Link to repository Structure Synth is a wonderful programme that was last updated 10 years ago…..While its functions are simple, I’m yet to have learnt of such a simple implementation of what it does. Structure Synth allows for a simple grammar of a language that does 3D primitive generation in a recursive fashion. Similar to how one might generate fractals…
Starting out
![](/assets/04-6 Trial-2-Tree-Trio-Blender.jpg)
Export to Blender
Voila! Almost Lego like structures… I simply coloured the blocks from Structure Synth and here we are.
![](/assets/30-5 Trial-2-Tree-Trio-Blender.jpg)
![](/assets/30-5 Trial-1-Tree-Trio-Blender.jpg)
Trying out texturing in Blender
An ominous Brutalist choice for space colonies
![](/assets/07-6 Trial-2-Textures-Blender.jpg)
Water in space?
Apparently, in my mind, water in this world continous to reflect the colour blue…….aaaand, stays in place without gravity.
![](/assets/07-6 Trial-1-Textures-Blender.jpg)
Generic greenery!
![](/assets/06-6 Trial-1-Textures-Blender.jpg)
Looking at it from far far away…
![](/assets/29-5 Trial4-Tree-Blender.jpg)
![](/assets/29-5 Trial2-Tree-Blender.jpg)
![](/assets/20-06-Blender=1.jpg)